7/28/2019 0 Comments Microsoft Maquette download gratis
About This GameMicrosoft Maquette is a general purpose mock-up tool for spatial prototyping within virtual reality. It was built from the ground up to empower anyone to create fully immersive concept sketches in VR from inside your headset. Maquette includes a set of tools for importing, creating, composing, and storyboarding content in 3D space, complete with a library of primitives and UI icons. Among many other features, Maquette has fast and approachable UX, a text tool for annotations and spatial UI mockups, and easy selection and nested-grouping of content. Maquette has a complimentary Unity addon for importing Maquette content into Unity, which preserves materials and grouping hierarchy. Maquette's development process is guided by users' needs, so we want your feedback!Maquette's Website http://www.maquette.ms Bringing Maquette Content into Unity https://www.maquette.ms/unity-addon a09c17d780
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microsoft maquette. microsoft maquette tutorial. microsoft maquette unity. microsoft maquette vr. microsoft maquette steam. microsoft maquette beta. microsoft maquette review. microsoft maquette export. microsoft maquette download Microsoft Maquette 2019.2.0.0.511 available in beta:
We have released an update to our beta. This update includes:
We have released an update to our beta. This update includes:
We have updated the general release of Maquette based on changes from our beta branch. The changes for this update include: Interaction
Environment
Text
Save & Load
Viewpoints
Unity Addon
. Microsoft Maquete Update 2019.2.0.0 Released:
Beta Version 2019.2.0.0. Microsoft Maquette 2019.3.0.0.647 available in beta:
(UPDATE) Microsoft Maquette 2019.3.0.0.647
(UPDATE) Microsoft Maquette 2019.3.0.0.645 Bring Maquette to Life With Lighting • Maquette now supports real-time lighting, with point lights and spotlights which can be added to the scene. Lights can be created and managed within the Lighting tab of the Gizmos menu. • While the Gizmo Menu's Lighting tab is selected, point lights and spot lights can be dragged into the scene from their preview boxes next to the Gizmo Menu. • In the Lighting tab, light gizmo UI visibility can be toggled with the checkbox at the top of the menu. • Each light has several customizable properties, including color, intensity, shadow-cast behavior, spotlight angle, and more. • Access a light's properties using its context menu. Hover your dominant hand's cursor on a light placed in the scene, and press the . . . button on your controller. You can alternatively access properties through the . . . button on the right side of the list of lights placed within the scene, found within the Gizmo Menu's Lighting tab. Place Content Perfectly with Gimbal Manipulation • Precisely edit the position, rotation, and scale of any content placed within the scene using the new Gimbal handles within Gimbal Manipulation Mode. • Access Gimbal Manipulation Mode by pressing the Gimbal button on your controller, which appears while hovering it on a piece of content in the scene. Then, grab the handles with the grip button to re-position focused content. • To leave Gimbal Manipulation Mode, press the check button on the controller. • Objects can be stamped in lines along individual axis and around rotations by pressing the trigger button while moving an object with any of the gimbal handles. • Gimbal directionality can be re-oriented using the Orientation Tool. Pick it up by hovering it with your non-dominant hand's cursor and holding the grab button. Aim the ray at specific content and press trigger to orient the Gimbal's directionality to targeted content. Aim the Orientation tool in empty space to reset gimbal directionality to world rotations. Video Capture, Steady-cam, and Horizon Lock • Camera output can be set between photo, video, and 360 capture within the camera tool menu. • The Camera tool now supports a horizon lock mode, adjustable steady-cam smoothing, and FOV adjustment UI. • Now that the camera tool supports video capture, the video capture functionality from the Labs Menu has been removed. Hand-held & First-Person Capture Modes • Toggle between Hand-held Capture Mode and First-person Capture Mode within the Camera Tool menu. • In First-person Capture Mode, a HUD visualization of the media capture area appears, making it clear which content will appear in the photo or video frame during capture. This capture area can be adjusted using the joystick or touchpad slider on the dominant hand, or by changing camera FOV in Hand-held Capture Mode. • While recording in first-person video capture mode, you can leave the camera tool. You can end a recording while outside the camera tool with the red Stop Recording button at the bottom of the hand menu. Preview & Delete Captures Without Removing the Headset• Upon completing a photo, video, or 360 capture, a preview of the latest capture will appear. From the capture preview UI, the output media can be revealed in the desktop file explorer or deleted from the disk. Context Menus • All content placed in a scene can now be named and customized further with context menus. • To open a context menu, hover your dominant hand's cursor on content placed within the scene, and press the . . . button on your controller. Contextual Color Picker • Selecting a color swatch within Maquette's UI now open a contextual color picker for precise color selection. Additional Changes & Fixes • Close floating Maquette UI by throwing it away. • New Tutorials • New Spotlight Content in the Home Space • Various bug fixes --- (UPDATE) Microsoft Maquette 2019.3.0.0.602 We made a number of minor bug fixes and released today (May 2, 2019): - Fixed a bug where viewpoint avatar being invisible when it is grabbed - Fixed gimbal bounding box visibility at application launch - Fixed crash when taking picture in the camera tool while camera menu is not visible - Fixed NUS handle material initial visual inconsistency - Improved throwing to delete detachable UI sensitivity --- Microsoft Maquette 2019.3.0.0.598 Thank you for your support and feedback! We are beta testing a new release of Microsoft Maquette containing new features and improvements and also various bug fixes: • Introduced lights, which can be found within Gizmos. • Improved Orientation Tool, supporting bounding box calibration • Introduced Gimbal Manipulation. Hover on content, and press the gimbal button on the dominant hand controller • Enhanced UI elements that keyboard and context menus are now throwable. • (Experimental) Introduced context menus for scene content. Press the trigger while touching something with the non-dominant hand's cursor. • Fixed various minor UI, viewpoint and environment bugs Check it out by opting in beta and let us know of any issues or suggestions!. Microsoft Maquette 2019.2.1.0.568 available in beta: Thank you for your support and feedback! We are beta testing a new release of Microsoft Maquette containing a bug fix:
Check it out by opting in beta and let us know of any issues or suggestions!. Microsoft Maquette 2019.2.0.0.545 available in beta: Thank you for your support and feedback! We are beta testing a new release of Microsoft Maquette. It contains the following feature improvements and bug fixes. Check it out by opting in beta and let us know of any issues or suggestions!
. Microsoft Maquette 2019.1.0.0 available in beta: Thank you for your support and feedback! We are beta testing a new release of Microsoft Maquette. It contains the following feature improvements and bug fixes. Check it out by opting in beta and let us know of any issues or suggestions! Unity Editor Addon
Interaction
Environment
Text
Save & Load
Viewpoints
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